- Langage : actionscript3
- ΔT : 0.075s
- Taille :8563 caractères
/////////////////////////////////////
//Fonctions de création de niveau
/////////////////////////////////////
function GetLevelData
(Numero
:int,Mute
:Boolean=
false):Game
{
var Jeu
:Game;
//Renvoie les données pour un niveau fixé.
var Message
:String=
"";
//Prototype : new Game(FirstPlayer,Short_Type,Cut_Type,Datas,Passif=false)
if(Numero==
0)
{
Jeu=
new Game
(Const.SHORT,Const.COMPUTER,Const.HUMAN,
"50,240|320,100|320,380|590,240:0,1,0,0|0,2,0,480|2,3,640,0|1,3,640,480",Mute
);
Message=
"<u>Règles de C-graphe : <font size=\"-2\"><i>(partie 1/2)</i></font></u><br>Bienvenue ! Votre nom est <b>Couhpeur</b>.<br />Votre mission est d'empêcher l'ordinateur de dessiner un chemin complet entre les deux points rouges. Pour cela, pendant votre tour, cliquer sur un trait afin de le supprimer. On se revoit tout de suite après...(l'ordinateur a déjà joué un coup, en blanc)";
}
if(Numero==
1)
{
Jeu=
new Game
(Const.SHORT,Const.HUMAN,Const.COMPUTER,
"50,50|320,240|590,430:0,1,0,240|0,1,320,0|1,2,320,480|1,2,640,240",Mute
);
Message=
"<u>Règles de C-graphe : <font size=\"-2\"><i>(partie 2/2)</i></font></u><br>Pas mal ! Votre nom est dorénavant <b>Paintre</b>.<br />Votre mission est de dessiner un chemin complet entre les deux points rouges. Pour cela, pendant votre tour, cliquez sur un trait afin de le peindre. L'ordinateur essaiera de vous en empêcher...";
}
if(Numero==
2)
{
Jeu=
new Game
(Const.SHORT,Const.HUMAN,Const.COMPUTER,
"100,240|280,100|280,380|460,50|460,430|620,240:5,3,350,200|3,1,260,170|5,4,350,280|4,2,260,310|2,0,145,300|0,1,145,180|1,2,185,240|5,2,180,250|5,1,180,250",Mute
);
Message=
"Pour cette partie, vous serez <b>Paintre</b>.<br />N'oubliez pas:<li>Vous pouvez peindre n'importe quel trait tant qu'il n'est pas coupé</li><li><b>Coupheur</b> fera tout pour vous empêcher de rejoindre les points rouges</li><li>Le terrain est traître, pensez à l'examiner !</li>Bonne chance, et peut être à plus tard.";
}
if(Numero==
3)
{
Jeu=
new Game
(Const.SHORT,Const.HUMAN,Const.COMPUTER,
"34,249|72,159|80,379|129,336|109,378|130,418|156,126|153,172|204,76|283,76|369,75|522,66|361,128|199,338|312,418|319,340|464,131|433,345|386,387|483,414|563,216:5,2,105,399|2,3,104,358|3,4,124,355|4,2,99,377|2,0,57,314|0,1,53,204|7,1,113,166|1,6,114,142|6,8,180,101|8,9,244,76|9,10,326,75|10,11,446,70|12,6,259,127|13,7,174,215|3,13,162,297|5,13,162,338|5,3,129,377|15,13,257,299|5,14,221,418|14,15,315,379|16,12,413,129|7,15,236,256|15,12,340,234|19,14,397,416|14,18,349,403|18,17,410,366|17,15,376,343|17,16,448,238|17,19,458,379|12,10,365,101|20,11,542,141|16,20,513,174|20,17,498,281|19,20,523,315",Mute,Const.AI_NOT_SMART
);
}
if(Numero==
4)
{
Jeu=
new Game
(Const.SHORT,Const.COMPUTER,Const.HUMAN,
"11,13|156,11|7,112|6,188|119,121|252,15|127,224|262,103|314,212|209,330|411,150|17,327|386,11|391,296|455,340|554,293|511,367|471,413|600,398:0,2,9,63|0,1,84,12|1,2,82,62|5,1,204,13|2,3,7,150|4,2,63,117|4,1,138,66|7,5,257,59|7,4,191,112|4,6,123,173|6,3,67,206|8,7,288,158|8,6,221,218|10,7,337,127|8,10,363,181|8,9,262,271|9,6,168,277|11,6,72,276|11,9,113,329|12,7,324,57|12,10,399,81|13,10,401,223|13,8,353,254|13,9,300,313|14,13,423,318|17,14,463,377|14,16,483,354|14,15,505,317|18,15,631,309|16,18,556,383|17,18,531,472|18,15,577,346|18,17,536,406",Mute,Const.AI_SMART
);
}
if(Numero==
5)
{
Jeu=
new Game
(Const.SHORT,Const.HUMAN,Const.COMPUTER,
"27,44|311,48|23,109|159,165|312,171|312,232|161,232|23,182|435,204|242,259|241,224|239,361|238,412|178,361|178,417|113,358|111,421|64,352|63,428|14,337|15,443|542,226:0,1,169,46|0,2,25,76|2,3,75,132|2,4,168,140|4,6,236,202|3,5,235,199|3,6,160,199|4,5,312,202|5,8,385,272|6,7,90,268|7,9,166,198|8,9,296,196|8,9,428,288|7,9,8,285|9,10,241,243|9,11,240,310|11,12,238,386|12,14,208,414|14,13,178,389|13,11,208,361|13,15,145,360|15,17,85,357|17,19,34,350|19,20,7,388|20,18,33,428|18,16,86,423|16,14,144,419|16,15,112,389|18,17,56,391|11,14,208,389|12,13,208,386|13,16,144,391|15,14,145,387|21,1,423,138|21,12,386,319|9,13,210,310|9,15,177,308|9,17,153,305|9,19,128,298|21,14,259,475|10,3,200,194|10,4,276,197",Mute
);
}
if(Numero==
6)
{
Jeu=
new Game
(Const.SHORT,Const.HUMAN,Const.COMPUTER,
"50,230|141,230|211,230|305,230|420,230|485,180|485,280|90,155|90,305|185,155|185,305|305,155|305,90|305,305|305,370|550,230:0,1,96,230|1,7,116,192|1,8,115,261|8,10,140,293|10,2,201,260|1,2,172,181|1,2,176,227|7,9,136,153|9,11,253,106|10,13,251,294|13,14,310,320|14,4,365,285|11,12,312,116|12,4,366,158|11,4,367,184|13,4,366,261|11,3,315,184|3,4,369,227|4,5,453,208|4,6,453,244|6,15,522,243|5,15,522,207|5,6,486,225|10,7,-100,480|10,9,-75,0|9,3,250,189|0,8,70,262|14,12,850,224|9,11,247,145",Mute,Const.AI_SMART
);
}
if(Numero==
7)
{
Jeu=
new Game
(Const.SHORT,Const.COMPUTER,Const.HUMAN,
"51,225|343,217|428,218|495,216|295,191|296,250|294,143|293,302|189,139|187,90|190,305|187,349|49,305|48,134|490,151|546,181|590,139|530,98|417,151:0,13,50,180|0,12,50,265|12,10,120,305|12,11,118,327|11,7,240,326|7,10,242,304|13,8,119,137|13,9,118,112|9,6,241,117|6,8,242,141|0,8,120,182|0,6,173,184|0,10,121,265|0,7,172,264|7,5,295,276|6,4,295,167|4,1,319,204|1,5,320,234|4,5,296,221|11,1,353,374|9,1,349,70|1,2,386,218|2,3,462,217|3,14,493,184|14,15,518,166|15,16,568,160|16,17,560,119|17,14,506,128|15,17,538,140|14,16,540,145|18,14,455,120|18,14,445,171|18,17,435,87|2,14,459,185|2,17,316,32|3,16,601,245|0,4,173,208|0,5,174,238",Mute,Const.AI_SMART
);
}
if(Numero==
8)
{
Jeu=
new Game
(Const.SHORT,Const.HUMAN,Const.COMPUTER,
"5,250|60,200|60,300|110,250|110,150|180,50|180,200|180,300|250,200|300,200|300,250|350,200|400,250|450,200|465,50|500,150|520,250|565,150:0,1,31,217|0,2,31,265|2,3,49,234|3,2,84,264|1,3,83,216|1,4,85,156|4,5,148,85|5,6,184,114|6,7,186,233|7,3,147,263|3,6,148,210|6,4,150,150|4,3,112,181|5,8,208,114|6,8,210,179|7,8,209,233|9,8,264,110|8,9,273,242|11,5,354,84|9,10,308,209|10,11,334,227|11,9,333,194|3,10,180,415|12,10,352,253|12,13,426,236|10,13,401,350|12,14,427,163|13,15,471,178|16,13,489,221|16,15,502,191|14,16,524,128|17,14,513,107|17,16,542,192",Mute,Const.AI_NOT_SMART
);
}
if(Numero==
9)
{
Jeu=
new Game
(Const.SHORT,Const.HUMAN,Const.COMPUTER,
"290,100|290,161|401,206|193,210|118,78|107,282|189,257|178,323|279,289|273,363|332,317|364,247:0,1,290,131|1,3,242,186|3,0,242,155|0,2,346,153|2,1,346,184|2,4,520,72|5,4,113,180|3,5,150,246|5,6,148,270|5,7,143,303|6,9,231,310|7,8,229,306|8,10,306,303|9,10,303,340|9,8,276,326|8,11,322,268|11,10,348,282|6,7,184,290|5,0,144,141|4,3,156,144|6,3,191,234",Mute,Const.AI_SMART
);
}
if(Numero==
10)
{
Jeu=
new Game
(Const.SHORT,Const.COMPUTER,Const.HUMAN,
"29,96|164,31|111,147|239,86|262,195|613,353|391,100|514,59|344,205|48,422:0,1,66,70|0,3,134,91|0,2,70,121|2,3,175,116|4,2,186,171|3,4,250,140|5,4,282,321|6,1,389,66|3,6,360,176|8,6,493,163|8,7,477,218|5,8,366,284|7,5,437,291|7,6,386,71|1,7,552,21|9,4,155,308|9,5,331,387",Mute,Const.AI_NOT_SMART
);
}
if(Numero==
11)
{
Jeu=
new Game
(Const.SHORT,Const.HUMAN,Const.COMPUTER,
"17,237|94,156|97,238|117,303|168,242|166,117|100,86|42,52|106,20|170,44|323,52|243,143|328,133|382,131|445,72|398,90|433,108|470,198|504,120|179,345|230,309|279,370|260,390|314,302|271,330|510,362|325,427|433,132|396,182|380,353|476,447|398,412|554,458:0,1,56,197|1,2,96,197|2,3,95,286|3,0,69,272|4,1,136,196|0,2,57,238|2,4,138,237|4,5,172,176|5,1,130,137|8,6,103,53|6,1,97,121|5,6,133,102|6,7,71,69|7,8,74,36|8,9,138,32|9,5,168,81|12,11,287,130|11,5,206,122|9,10,247,48|10,12,326,93|11,4,211,189|13,10,353,92|12,13,355,132|14,10,384,62|13,15,390,111|15,16,416,99|16,14,439,90|14,15,422,81|13,16,408,120|18,17,487,159|18,14,475,96|14,17,458,135|3,19,153,325|19,22,228,372|4,20,199,276|20,21,255,340|20,23,272,306|23,21,297,336|24,23,293,316|24,21,275,350|21,22,270,380|25,17,490,280|26,22,288,403|21,26,298,393|4,27,252,224|27,25,423,284|28,4,331,214|28,25,396,249|23,28,355,242|26,29,353,390|23,29,347,328|31,29,389,383|26,31,362,420|31,30,437,430|30,25,493,405|32,30,540,403|30,32,515,453",Mute
);
}
//
Jeu.NumeroNiveau=Numero;
if(Message
!=
"" && !Mute
)
ShowMessage
(Message
);
return Jeu;
}
function ChargementNiveauDirect
(e
:Event):void
{//Triggeré quand clic sur une des miniatures dans Boite.
while(Boite.
numChildren > 0)
Boite.
removeChildAt(0);
//libérer de la mémoire (même si on ne peut s'assurer du passage du garbage collector)
Boite.
addChild(ChangeLevelInfo
);
ChangeLevelInfo.
htmlText=
"<u>Chargement en cours</u> (niv. <b>"+e.
currentTarget.Layer.NumeroNiveau
+"</b>)";
NumeroNiveauActuel=e.
currentTarget.Layer.NumeroNiveau;
LancerNouveauNiveau
(e.
currentTarget.Layer.NumeroNiveau
);
}